| Management number | 233566153 | Release Date | 2026/06/27 | List Price | US$90.00 | Model Number | 233566153 | ||
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Master the legendary Commodore 64 hardware with the power and clarity of the C language.Have you always dreamed of programming a game for the C64 but found Assembly to be an intimidating barrier? "Commodore 64 Game Programming in C" is the definitive guide that bridges the gap between modern software engineering and 1980s 8-bit architecture.Stefano Coppi, an electronic engineer and author of "Amiga Assembly Game Programming", leads you through a rigorous yet accessible technical journey. You will learn to design a professional-quality Shoot 'em Up (inspired by classics like R-Type) using the Oscar64 compiler, leveraging the advantages of C without sacrificing "bare-metal" performance.What you will master in this book:Advanced Graphical Architecture: Hardware Sprite management, fluid animations, and Sprite Multiplexing techniques to display more than 8 objects simultaneously.Worlds in Motion: Implementation of fine scrolling, Tilemap management, and Custom Charset creation for breathtaking backgrounds.VIC-II Mastery: Expert use of Raster IRQs to handle screen splits, vertical scrolling, and the legendary parallax scrolling.Logic and Collisions: Developing Enemy AI and collision systems optimized for fast-paced action.Sound Engineering: Seamless integration of music and sound effects by harnessing the full potential of the SID chip.Why choose this manual:Modern Approach: Written for programmers who want to use current tools (C language, VS Code, Oscar64) on vintage hardware.Focus on Quality: This is not a simple tutorial, but an engineering manual for creating games that look and feel like commercial-grade productions.Practical and Comprehensive: Includes ready-to-use code examples and the logical explanation behind every hardware register.Prerequisites: A solid understanding of C programming is required. This book does not teach the C language itself, but rather how to use C to dominate the Commodore 64.Stop playing the classics and start writing them. Read more
| ASIN | B0H1JPVBRN |
|---|---|
| XRay | Not Enabled |
| Language | English |
| File size | 5.6 MB |
| Page Flip | Enabled |
| Word Wise | Not Enabled |
| Print length | 362 pages |
| Accessibility | Learn more |
| Screen Reader | Supported |
| Publication date | May 12, 2026 |
| Enhanced typesetting | Enabled |
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